1915 - Como Fazer Flyer de Futebol com IA e Escolher Onde os Jogadores Ficam
- gustavoyabai

- há 2 dias
- 4 min de leitura
A inteligência artificial consegue criar flyers de futebol incríveis, mas existe um problema: você nem sempre consegue controlar onde cada jogador vai aparecer na composição. Neste tutorial, vou mostrar uma técnica para resolver isso.
Antes de gerar o flyer no ChatGPT, vamos criar um rascunho simples no PicsArt posicionando cada jogador exatamente onde queremos. Depois, vamos enviar esse rascunho para a IA e usar um prompt preparado para transformar a estrutura em um flyer de futebol profissional.
E tem mais: no vídeo vou reutilizar o mesmo rascunho para criar uma segunda arte, apenas alterando as informações da partida.
Você vai aprender:
• Como criar um rascunho de flyer no PicsArt
• Como posicionar os jogadores antes de usar a IA
• Como usar o rascunho como referência para o ChatGPT
• Como criar flyers de futebol com inteligência artificial
• Como controlar a composição do flyer gerado pela IA
• Como reutilizar o mesmo rascunho para criar novas artes
• Como criar posters de futebol com IA
ENGLISH:
Learn how to create an AI football poster while controlling the position of the players. In this tutorial, you'll create a simple composition in PicsArt, upload it to ChatGPT and use it as a visual reference to generate a professional football poster.
Keywords: AI football poster, AI soccer poster, football poster AI, soccer poster AI, football flyer AI, AI sports poster, ChatGPT football poster, football poster design, soccer poster design.
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Assista o vídeo tutorial completo abaixo:
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🔴 PROMPT:
[INPUT DATA SECTION - FILL OUT ONLY HERE]
[MAIN_LARGE_TEXT] (e.g., UPCOMING MATCH)
[SECONDARY_SMALL_TEXT] (e.g., NATIONAL CHAMPIONSHIP 2026)
[HOME_CLUB_NAME] (e.g., REAL MADRID)
[AWAY_CLUB_NAME] (e.g., [INSERT OPPONENT NAME])
[LOCATION_DATE_TIME] (e.g., SANTIAGO BERNABÉU STADIUM | MAY 15, 2026 | 20:45h)
[COMPETITION_NAME] (e.g., LA LIGA)
FULL TECHNICAL PROMPT (Copy and paste from here):
"A high-complexity, layered sports matchday flyer composite graphic, strictly based on the poses and player arrangement of the provided input image, transformed into a cinematic, dramatic night arena atmosphere. The primary input image must be stripped of all solid backgrounds and any distinct outlines, integrating the players seamlessly into a complex new environment.
Player Facial Identity and Kit Integrity (Strict Enforcement):
Facial Preservation: Do NOT alter, modify, or swap any physical features, facial structures, skin tones, or expressions of the players. The faces must remain 100% accurate, identical, and instantly recognizable compared to the source image.
Kit/Uniform Integrity: Strictly maintain the exact original design, model, sponsors, logos, and structure of the players' uniforms from the input image. You may enhance the fabric resolution, lighting response, and surface texture, but you MUST NOT change the uniform model, jersey patterns, collar style, or chest logos.
Player Lighting and Environmental Integration:
Color & Lighting Adaptation: Seamlessly blend and adapt the player cutouts into the newly generated dark flyer environment by completely re-grading their shadows, midtones, and highlights to match the dark stadium setting.
Directional Rim Lighting: Apply a distinct, crisp, and soft-white rim light edge along one key side of every player (both the central full-body player and the background player busts). This white edge light must act as a well-defined glow contour, making the players pop sharply against the dark, foggy background while simulating a strong key light source coming from one side of the arena.
Composition and Geometry (Critical Alignment):
The entire composition must maintain a distinct, dramatic diagonal angle of approximately 5-10 degrees, referencing the horizon line of the pitch. ALL text elements, logos, and information must be rotated and aligned precisely with this diagonal grid. Nothing is allowed to be zero-degrees horizontal.
Background and Atmospheric Layers:
A dense, dark night arena is created with sophisticated fog, smoke, and haze effects.
The three large background player busts/faces from the input are preserved but smoothly blended into the dark background, with their features sharpened and their lowest points dissolving into mist.
Dynamic, diagonal stadium spotlight beams cut through the haze, utilizing a sophisticated color temperature contrast: cold, cyan/turquoise hues on one side, and rich, warm gold/amber hues on the other, creating high-contrast rim and fill light on all players.
Central Player Layer (Body):
The small, full-body standing player from the input is isolated and positioned centrally on a new, dark, detailed pitch, sharp and in focus. He is grounded on the tilted grass surface with adapted cast shadows underneath his feet and the signature directional white rim light applied to his body contour.
Text and Logo Elements (All 5-10 Degree Tilted):
Massive Main Text (Behind Main Player): Generate the large text [MAIN_LARGE_TEXT] in a bold, stylized sans-serif font. It must be translucent, with a metallic, etched stone texture, positioned behind the full-body standing player and in front of the three background faces.
Smaller Secondary Text (Aligned with Main): The text [SECONDARY_SMALL_TEXT] is placed just below the main text in a smaller, clean font.
Game Information (Bottom/Footer): At the bottom, on the tilted dark pitch surface, arrange a tilted line featuring:
The official logo for [HOME_CLUB_NAME].
The text [HOME_CLUB_NAME] in a gold/white font.
A central, stylized "VS" logo.
The official logo for [AWAY_CLUB_NAME].
The text [AWAY_CLUB_NAME] in a gold/white font.
Location/Date/Time (Tilted): Below the club names, the text [LOCATION_DATE_TIME].
Competition (Tilted): In the top corner, the official, high-resolution logo for the competition [COMPETITION_NAME].
Final Polish and Texture:
Add subtle grass, dirt, and dust particles flying near the ground.
Enrich fabric textures and kit details without altering their original visual design.
The overall mood is dark, intense, high-stakes, and cinematic, with professional, sharp edges and depth.
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Mais tutoriais:
🔴 Como Editar escudos (deixar branco ou em outras cores)
🔴 Como Alterar Escudos de Clubes usando IA:
🔴 Como Remover o Fundo da Foto:
🔴 Como remover o fundo da foto e fazer recorte suavizado:
🔴 Como colocar efeito de luz colorida na foto do jogador:
🔴 Como eu faço ajustes finais em Flyer:
🔴 Como Juntar Pessoas na foto usando I.A. gratuita:
🔴 Como fazer capa (thumbnail) para Youtube:
🔴 Transformar foto em desenho:
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Link para baixar o aplicativo PicsArt (ANDROID):
Link para baixar o aplicativo PicsArt (iOS):
















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